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Skyrim sweetfx sky too bright
Skyrim sweetfx sky too bright









skyrim sweetfx sky too bright
  1. SKYRIM SWEETFX SKY TOO BRIGHT ARCHIVE
  2. SKYRIM SWEETFX SKY TOO BRIGHT FULL
  3. SKYRIM SWEETFX SKY TOO BRIGHT DOWNLOAD

Now, I have to say that I feel great with the results. So I toned down the effect somewhat by usingĪlso I didn't fancy the color balance change that these settings gave so I also changed this I was impressed with the picture brightness, but it seemed too bright on my monitor and for my taste. Never used DPX effect before, I was using vibrance, curves and lift_gamma_gain effects. I too hate FSX dark tones so I decided to give sweetfx another go with your preset settings. Until recently when I upgraded my system, I couldn't run sweetfx without FSX crashing. If not, just tweak a bit this values in sweetfx:

skyrim sweetfx sky too bright

I bet that on 90% of monitors this will look good. I hate dark visuals in FSX, so I made brighter SweetFX preset with some calibrated colors for photorealism. Load FSX and turn on/off SweetFX with the SCROLL LOCK button.

SKYRIM SWEETFX SKY TOO BRIGHT ARCHIVE

Unpack content of Sky.rar archive into FSX/Texture folder and overwrite. Backup sky_morning_X.bmp, sky_noon_X.bmp and sky_afternoon_X.bmp (where X is from 0 to 9) files from FSX/Texture folder. Copy and paste my sweetfx_settings.txt, and overwrite. So you should have now new "SweetFX" folder in FSX folder, and sweetfx_settings.txt with few other new files that comes with this postfx plugin, also in the root of FSX folder. Unpack it to the root of FSX directory. Just tested it in fullscreen mode, SweetFX is working fine.įirst, you need SweetFX 1.5.1 postfx plugin from here: I'm running FSX in windowed mode for years. Shade and SweetFX are running together at the same time of course without any problems.

SKYRIM SWEETFX SKY TOO BRIGHT FULL

Is Swwet FX the one that you cannot run in full screen just window mode? So your running SweetFX and Shade together at the same time ? ^_^ If this set is good for the masses, I will upload it also in AVSIM library. Test, and report back, hit me with some screenshots. Unpack and copy sky texture files to FSX/Texture.

SKYRIM SWEETFX SKY TOO BRIGHT DOWNLOAD

I attached SweetFx preset here, or you can download it here: Sky at 34000 feet, 80km visibility (50 miles): Taken from 20000 feet, 80km visibility (50 miles): ^^^^^ (note the realistic haze effect, which is a bit more saturated on afternoon sky texture, also from RL photo reference) So, I took this RL photo as a reference, added some minor brightness for realistic exposure:Īnd I made sky texture and SweetFX preset to match the reference photo:Įxamples and comparisons, 32km visibility (20 miles): This set contains only morning, noon and afternoon sky textures! I'm using REX dawn and sunset textures, so you must provide these textures by yourself. This test is done with FTX Global + SceneryTech, REX Clouds, Shade, mu Sky textures and Sweetfx preset. #define RGB_Gain float3(1.000, 1.000, 1.000) // Adjust highlights for Red, Green and Blue #define RGB_Gamma float3(2.200, 2.200, 2.200) // Adjust midtones for Red, Green and Blue #define RGB_Lift float3(1.000, 1.000, 1.000) // Adjust shadows for Red, Green and Blue. 1.0 is neutral.įor DX10 SweetFX preset, disable SMAA, enable Lift Gamma Gain with these values: #define DPXSaturation 1.0 // Adjust saturation of the effect. #define ColorGamma 1.5 // Adjusts the colorfulness of the effect in a manner similar to Vibrance. :excl:īefore I get started, I must warn that sky textures and sweetfx preset is calibrated for my monitor and in DX9 mode. I nailed it! After who knows how many months of tweaking SweetFX values, and tweaking my own sky textures (morning, noon and afternoon), I finally got what I searched for.











Skyrim sweetfx sky too bright